Showing posts with label creative process. Show all posts
Showing posts with label creative process. Show all posts

Tuesday, August 7, 2018

Rejection And, Maybe, Redemption

I woke this morning to an email from Envato informing me that my recent submission, 'Realize The Dream', was hard rejected. This means that I can't make changes and resubmit it for reconsideration. Sometimes, they'll do a "soft" rejection, where they'll tell you there's a specific problem that you can fix and then resubmit. Once, I got a response saying they liked what I'd done but thought it should be louder. I pumped up the volume, resubmitted the item, and it was quickly accepted. Occasionally, the rejections will include some reason that it doesn't work for them.

Mostly, though, you get a form response:

"This item does not meet the general commercial quality standard required to be accepted on AudioJungle."

Maybe there's something they don't like in the mix, or they think they've already got too much of "that", or something or some other unfathomable issue.

There was a time when I would get very upset about rejections. I tend to emotionally invest myself
in my work, and that may not be the best thing to do. When it's rejected, my first reaction is to take it personally. The same thing can happen if something is accepted but doesn't sell.

Recently, though, I've started to take a different approach. I started going back to items that were rejected by AudioJungle and asking "what can I do to improve them, and maybe submit them elsewhere?" There have been a couple of occasions where I've made some relatively small changes in an item that was rejected, upload it to Pond5 or MotionElements, and it ends up doing pretty well (or at least selling a license or two).

So I went back and made a few tweaks to the mix.

First, there's a synth mallet part, a key element of the track. I was a little concerned even before I submitted the track for consideration that it might be to dated or otherwise out of place. After the rejection, I decided to replace it with a more bell-type tone and set it back a little in the mix. I also wrote a new line for it that I thought would clash a little less rhythmically with the strings.

Second, I reduced the volume on the electric guitars overall, and then pushed the volume of one syncopated line near the end. I also increased the high end in that section.

I made a couple of other small changes, backing off the bass a little and rerecording a bit nearer the end to give it a little more interest leading into the climax. I also punched the strings up a little in spots. Finally, I decided that the tempo at 120 bpm (beats per minute) was maybe a little too frenetic for this track. So I slowed it down by about 5 bpm. I think that gives it a little more 'oomph', especially at the end.

Here are a couple of excerpts to give you a sense of the "before and after." First, a little of the track I submitted to AudioJungle.



Now, roughly the same segment of the track after I tweaked it.



I know the tweaks I described may sound like a lot, but once I had a good sense of what I wanted to do, it didn't take very long at all. "Realize The Dream" is already live at MotionElements; you can check out the complete track here. I plan to submit it to Pond5 later today.

And that is how I try to take lemons and make lemonade. Sometimes, one person's trash can become another's treasure. I hope that will be the case with this track. I still get upset at rejection, but now it stings a lot less.

Tuesday, June 9, 2015

The Revolution Nobody Noticed

I woke up this morning, and checked my email like every morning. There was an update on music industry trends from ASCAP, with links to several articles. One such article was from a songwriter and songwriting teacher named Mike Errico, and I found myself bemused.

Sunday, October 5, 2014

Living 32-Bit in a 64-Bit World (Part Two)

I recently wrote about some difficulty I was having getting my 32-bit workstation software to play nicely with the 64-bit SampleTank 3 module I got for a great crossgrade price from IK Multimedia. I'm pleased to report (after some delay) that I was able to solve the problem. For details please read on.

Friday, March 7, 2014

Robo Drummer

A researcher at Georgia Tech has come up with a cool invention for disabled drummers.

Friday, February 21, 2014

Tuesday, May 14, 2013

When Ideas Kidnap You

As the title of this post indicates, sometimes I feel like musical ideas come along from seemingly out of nowhere and hold me hostage. Once captive, I have to finish them or else. Or else what? It haunts me and interferes with the rest of my life until I get it into a form I can publish, or at least call "finished enough." As I've mentioned before, I'm a perfectionist, and have been known to revisit something I committed to analog or digital media 20 or more years ago just because the muse bugs me and whispers in my ear "the bass could be just a little louder." So this can absolutely drive me nuts.

Other times I get started on an idea, work on it for an hour so, and then just run out of gas. It's almost as though I'm hunting through my mind for a sound I want to make. Within in an hour or so, I'm either committed to make it happen or I sort of "lose the scent" and the music seems to escape me. My excitement level suddenly flags, and then the inspiration flees as quickly as it showed up. At times like that I often wonder if I don't like where my muse is going with an idea, or if it's the other way around.

Strange how in all of this I compare myself both to a captive and a predator. It is dinnertime yet?

Wednesday, March 27, 2013

The Creative Process is Funny

I was sitting looking at the news headlines last night when this idea for a piece of music came into my head. These things often hit me all at once, as if packaged and delivered by my subconscious mind. I immediately fired up my music software (Acoustica Mixcraft 6, if anyone is interested) and started working on it.